Project Advisor(s) (Students Only)
Kelvin Mason
Presentation Type (All Applicants)
Visual Arts Exhibit
Disciplines (All Applicants)
Game Design | Graphic Design | Illustration
Description, Abstract, or Artist's Statement
The following works of art display three digital illustrations that show a visual development to a story that can be used for either the game, film, animation, or comic book industries. The idea of this work is to give enough background and detail through imagery about the characters and landscapes that would exist within this world. The work displayed shows a full character turnaround with a front, back, and side view and two full sceneries depicting where the characters exist. These backgrounds show the viewer’s perspective from both towns and displays how the world looks around them. All of this helps show both animators and three-dimensional modelers exactly how the character and the world will be visualized within the story. These initial ideas will help save both time and money by quickly and efficiently portraying different preliminary designs before the finalization of fully rendering them.
Augustana Digital Commons Citation
Clifford, Timothy J.. "The Seeker" (2016). Celebration of Learning.
https://digitalcommons.augustana.edu/celebrationoflearning/2016/presentations/5
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
The Seeker
The following works of art display three digital illustrations that show a visual development to a story that can be used for either the game, film, animation, or comic book industries. The idea of this work is to give enough background and detail through imagery about the characters and landscapes that would exist within this world. The work displayed shows a full character turnaround with a front, back, and side view and two full sceneries depicting where the characters exist. These backgrounds show the viewer’s perspective from both towns and displays how the world looks around them. All of this helps show both animators and three-dimensional modelers exactly how the character and the world will be visualized within the story. These initial ideas will help save both time and money by quickly and efficiently portraying different preliminary designs before the finalization of fully rendering them.